#ifndef MONSTER_H
#define MONSTER_H


class Monster
{
public:
    Monster();

        Monster(char *path);
        ~Monster() ;
        void SetHp(int hp);//
        char* Monster::intToWchar(int xNum);
            char* GetName()
            {
                return m_Name;
            }
            int GetHp()
            {
                return m_Hp;
            }
            int GetExp()
            {
                return m_Exp;
            }
            int GetAtt()
            {
                return m_Att;
            }
            int GetDef()
            {
                return m_Def;
            }
        //virtual void SetHp(int hp) = 0;//
    protected:
        char m_Name[20];
        int m_Hp;
        int m_Exp;
        int m_Att;
        int m_Def;

    };
};

#endif // MONSTER_H
